The state of Virgina has implemented a pilot program to use a math video game called DimensionM, which uses 3-D graphics and math orientated missions, to teach algebra. In 2008, the University of Central Florida conducted a study of students who played the game and concluded that it improved students’ understanding and significantly raise test scores.
According to eSchool News:
Students in the experimental groups who played Tabula Digita video games over an 18-week period scored significantly higher (in some cases, twice as high) on district benchmark tests than students in the control group who did not play video games, researchers said.
Also, four out of five teachers (and all 15 students) who were interviewed reported that students’ math understanding and skills improved as a result of playing the educational video games.
Often video games are given a bad name, but they also have the potential to increase learning if used in an educational way. I have heard anecdotes of schools in Japan issuing the Nintendo DS to students and there are many educational games available on the iPod touch that can exercise the mind or improve vocabulary. One of the reasons that video games can help learning is that it is fun and engaging for students. Also, games often have specific goals that must be accomplished to win, which can motivate students to keep trying until they successfully solve problems. This can build student’s resiliency when they can’t solve a problem on the first try, which author Malcom Gladwell argues is an important component of educational performance. Gladwell argues in the book Outliers, that one of the main reasons Asian students score better in math tests is because they have been ingrained with the habit to keep trying, a trait that is generally less present in American students. It seems that video games may not rot the brain after all.
photo by hiperia3d